English | 3hr 42m | Video: 720p | Project files | Subtitles | 2.6 GB
Explore the Cinema 4D workflow for creating VFX and integrating them into live action shots. This course explores key concepts that are crucial to understanding exactly how this 3D application functions.
Size: 2.39 GB | Duration: 4h 31m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch | Subtitles
Genre: eLearning | Level: Beginner | Language: English
Cinema 4D R19 Essentials: Motion Graphics introduces intermediate artists to the Cinema 4D workflow. If you're new to Cinema 4D, please check out Learning Cinema 4D R19, which starts at the very beginning and introduces you to how the software works.
- Explore the Cinema 4D workflow for creating VFX and integrating them into live action shots. This course explores key concepts that are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham discusses the importance of motion tracking, and how to track and solve a shot using the motion tracker. He also covers importing models and optimizing the models with the new polygon reduction and level of detail object; animating in Cinema 4D; creating different types of materials; and lighting 3D shots. Plus, he shows how to use the Camera Calibration tag, and how to composite multipass renders.
Cinema 4D R19: New Features
Size: 486 MB | Duration: 1h 23m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Join Andy Needham as he runs down the latest features in Cinema 4D R19. Discover how to leverage this new functionality to quickly create strikingly realistic renders. Here, Andy explains how to work with PBR materials and lights, covers improvements to the viewport, and shows how to use the latest detailing and gluing features in the Voronoi Fracture object. Plus, he demonstrates how to use the new sound effector to create animations that react to the beat of music, work with the Spherical camera to render your scenes as immersive VR experiences, and more.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.